If you haven't already seen it, here's my coverage of Sony's Playstation 3 announcement today. I wrote the story while sitting in Sony's press conference, so it was a bit rushed but I wanted to post some of my additional thoughts that didn't make it into the first article.
Let me start first with the design; to me, the Xbox 360 is very Apple-like while the PS3 is very clearly a Sony product. Personally I prefer the looks of the Xbox 360, but the PS3 doesn't look bad at all in real life.
Although I've yet to use it, the PS3's controller scares me. I'm going to try my hands at it this week, but I really have no idea where that design came from.
The demos on the PS3 were absolutely *amazing*. I wouldn't call them "movie-quality" yet, but the things I saw came very close. Words really can't describe, the demos just looked amazing.
Virtually all of the games/demos on the PS3 had some degree of aliasing, some were unacceptably bad for a console with this sort of power. Don't get me wrong, about 95% of the games looked great, but those that had aliasing looked great...with jaggies. I'm not talking PS2 level of aliasing, but far too much aliasing for this level of hardware.
Without a doubt, ATI and NVIDIA are on very diverging paths with these two consoles. ATI went with a strictly unified memory architecture while NVIDIA used a combination of local graphics memory and GPU addressable system memory. ATI is backing their unified shader architecture, while NVIDIA doesn't appear to have embraced that on the hardware side. I will know more about ATI's GPU later this week, so stay tuned.
The dual HD output feature of the PS3 is very interesting; I'm not sure how many folks will take advantage of the 32:9 aspect ratio mode. I'm wondering whether this feature was put in to support sending different content to separate TVs (e.g. stream video to one display while gaming in another). Then again, I'm not sure how many people have that many HDTVs within close proximity of each other.
Sony clearly wants the PS3 to be much more of a media center style device. The demos weren't only about games, they were about decoding HD streams, navigating through video and picture content, they were about the entire picture. With built in blu-ray, I think the PS3 will have a huge advantage over the Xbox 360 as it should be able to act as a HD-DVD video player as well as a game console.
The 1080p output of the PS3 isn't that big of a deal for me. Given that basically the entire installed base of HDTVs right now only support 1080i, I seriously doubt we'll see a push to 1080p only all that quickly. That being said, I don't doubt that there will be an obvious difference between 1080p and 720p games. Given that it is essentially a resolution change, I see no reason for all developers to offer both 1080p and 720p options in PS3 games unless there are frame rate limitations. I did notice that some demos played much smoother than others, but I think it is far too early to make any calls on performance a full year before the console's release.
I'd say that Sony has the more powerful CPU on paper, but I'm curious to see how much of that gets taken advantage of in the real world. Difficulty of programming aside, the fact of the matter is that console development houses are very much of the write once, compile many mindset. Given the similarity of the Xbox 360's cores to the PS3's PPE, I'm afraid that the array of SPEs may go relatively untapped on the PS3.
From the very start I felt that Sony couldn't possibly bring the Cell to market in the PS3 as a 90nm chip. Disabling one SPE is a particularly interesting move, but one that makes a lot of sense. And the loss of a single SPE isn't a huge deal as I don't foresee the PS3 really being bound by the number of threads its SPE array can execute.
Overall, the PS3 looks to me to be the more complete package. The hardware is a bit more complete than Xbox 360, but at the same time given that it won't launch for another 6+ months after the 360 launches I'm not too surprised. Sony didn't really play up a competitor to Xbox Live, although it is very clear that the PS3 will be a net-enabled box. I have a feeling that Microsoft may bring to the table a much more complete on-line play package, while Sony brings a more powerful, more complete console.
Sony's strength with the PS2 has always been its game library, which I think will continue to be a strength with the PS3 (especially with full backwards compatibility all the way back to PS1). It's just that this time around, Microsoft appears to have a much stronger game library than with the original Xbox - and it's that key difference that will make the 360 and the PS3 worthy competitors.
I will be reporting from the show all week, but for now it's time to enjoy 24 a full 3 hours later than I normally would - how do you west coast folks do it? :)
Take care.
Let me start first with the design; to me, the Xbox 360 is very Apple-like while the PS3 is very clearly a Sony product. Personally I prefer the looks of the Xbox 360, but the PS3 doesn't look bad at all in real life.
Although I've yet to use it, the PS3's controller scares me. I'm going to try my hands at it this week, but I really have no idea where that design came from.
The demos on the PS3 were absolutely *amazing*. I wouldn't call them "movie-quality" yet, but the things I saw came very close. Words really can't describe, the demos just looked amazing.
Virtually all of the games/demos on the PS3 had some degree of aliasing, some were unacceptably bad for a console with this sort of power. Don't get me wrong, about 95% of the games looked great, but those that had aliasing looked great...with jaggies. I'm not talking PS2 level of aliasing, but far too much aliasing for this level of hardware.
Without a doubt, ATI and NVIDIA are on very diverging paths with these two consoles. ATI went with a strictly unified memory architecture while NVIDIA used a combination of local graphics memory and GPU addressable system memory. ATI is backing their unified shader architecture, while NVIDIA doesn't appear to have embraced that on the hardware side. I will know more about ATI's GPU later this week, so stay tuned.
The dual HD output feature of the PS3 is very interesting; I'm not sure how many folks will take advantage of the 32:9 aspect ratio mode. I'm wondering whether this feature was put in to support sending different content to separate TVs (e.g. stream video to one display while gaming in another). Then again, I'm not sure how many people have that many HDTVs within close proximity of each other.
Sony clearly wants the PS3 to be much more of a media center style device. The demos weren't only about games, they were about decoding HD streams, navigating through video and picture content, they were about the entire picture. With built in blu-ray, I think the PS3 will have a huge advantage over the Xbox 360 as it should be able to act as a HD-DVD video player as well as a game console.
The 1080p output of the PS3 isn't that big of a deal for me. Given that basically the entire installed base of HDTVs right now only support 1080i, I seriously doubt we'll see a push to 1080p only all that quickly. That being said, I don't doubt that there will be an obvious difference between 1080p and 720p games. Given that it is essentially a resolution change, I see no reason for all developers to offer both 1080p and 720p options in PS3 games unless there are frame rate limitations. I did notice that some demos played much smoother than others, but I think it is far too early to make any calls on performance a full year before the console's release.
I'd say that Sony has the more powerful CPU on paper, but I'm curious to see how much of that gets taken advantage of in the real world. Difficulty of programming aside, the fact of the matter is that console development houses are very much of the write once, compile many mindset. Given the similarity of the Xbox 360's cores to the PS3's PPE, I'm afraid that the array of SPEs may go relatively untapped on the PS3.
From the very start I felt that Sony couldn't possibly bring the Cell to market in the PS3 as a 90nm chip. Disabling one SPE is a particularly interesting move, but one that makes a lot of sense. And the loss of a single SPE isn't a huge deal as I don't foresee the PS3 really being bound by the number of threads its SPE array can execute.
Overall, the PS3 looks to me to be the more complete package. The hardware is a bit more complete than Xbox 360, but at the same time given that it won't launch for another 6+ months after the 360 launches I'm not too surprised. Sony didn't really play up a competitor to Xbox Live, although it is very clear that the PS3 will be a net-enabled box. I have a feeling that Microsoft may bring to the table a much more complete on-line play package, while Sony brings a more powerful, more complete console.
Sony's strength with the PS2 has always been its game library, which I think will continue to be a strength with the PS3 (especially with full backwards compatibility all the way back to PS1). It's just that this time around, Microsoft appears to have a much stronger game library than with the original Xbox - and it's that key difference that will make the 360 and the PS3 worthy competitors.
I will be reporting from the show all week, but for now it's time to enjoy 24 a full 3 hours later than I normally would - how do you west coast folks do it? :)
Take care.
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Anthony - Tuesday, May 17, 2005 - link
Anything about streaming content off computers? Video? Audio? Pictures? I havent seen a lot of info.The GBe hub will be nice, as I only have two ethernet port near my TV, and I'll probably end up with 3 or 4 network capable devices (ps3, tivo, mac mini, something else). It'd be better if it was a GBe switch though.
1080P TVs arrive in July (Samsung). The downside? They cant accept 1080p via HDMI. In fact, there are some questions about how to get 1080P into the TV (720p, 1080i will be upconverted). (see AVS forums) I was planning on getting one but now am considering waiting until 1080P TVs come out that can actually have 1080P input into it.
The CF slot is nice, 1GB CF cards are cheap. The question is, can I save game data to the CF card (instead of the overpriced sony memory cards and sticks).
What I'd love to see is Sony make a cablecard2.0 tuner, and transmit the singals (encrypted) to the PS3. It can decode 12HD streams, imagine watching several HD shows at once... mmmm
jroofad - Tuesday, May 17, 2005 - link
ok, ps3 gets xbox360 technically. Yet its PS3 again thats gonna have the market full of games. Im waiting for Nintendo Rev. see what that is all about. Then I will buy my console for the next 6 years till 2010 heheheh. But Ps3 will go so well with my PSP. HMMMMMMMMMMMM..Xenos - Tuesday, May 17, 2005 - link
I fully intend to get all three consoles. I would love to figure out a way to get them to talk to each other, some sort of frankenstein cluster of 360's and ps3's...Xenos - Tuesday, May 17, 2005 - link
Im intrigued at the support for 7 controllers....if indeed a game supported 7 players, and the screen was large enough to accomodate them, is the ps3 truly capable of rendering 7 seperate sceens at high resolution (im thinking this is where the double screen tech comes into play), and is the 7 a dirct correlation to the number of cores? Also, is the GPU up to that kind of strain? It would make for an interesting tech demo (I'd love to see 7 player super smash brothers on the ps3...with master chief as a playable character...ok that was sick im sorry)static1117 - Tuesday, May 17, 2005 - link
Hey anand-Us west coast boys have no other choice...but we get by. I think it has something to do with the hot chicks. Yeah thats it
HAve fun man
RogerWilco - Tuesday, May 17, 2005 - link
"the fact of the matter is that console development houses are very much of the write once, compile many mindset"That's simply not true. Many development houses are devoted primarily to one platform.
Some are completely exclusive to one platform (Gran Turismo, Ratchet & Clank), others have the port work done by a completely separate development group (Halo), and others focus on one platform and handle porting after the fact (GTA, Silent Hill, Final Fantasy, ...).
Ghandi - Tuesday, May 17, 2005 - link
Anand,What is your take on using synthesized gpus?
Chin - Tuesday, May 17, 2005 - link
I like PS3.AnandTech Fanboy - Tuesday, May 17, 2005 - link
#6: And yes, you seem like bought and paid for Microsoft.Anonymous - Tuesday, May 17, 2005 - link
anand you seem bought and paid for.You can clearly see that IBM handed both firms the same stuff. That will come out. MS choses to use 3
PPE and the equivalent of 3 SPU (that will at least be able to do double precision math.) The PPE's are
slightly larger and that explains the 7th core.
As for 1080P, you can bet the 360 can do it. And for your info MS has anounced BC. Further it is almost ignorant for you not to know that MS has an HD optical player built into 360- good for at leat 2hrs of 1080i. But its strat is focused on what ever goes into a PC and dowloadable content (it or the PC will PVR at some point) to prevent redundancy. You can bet that Apex or the Taiwanese will own this next gen DVD market untill the online stuff takes over (the sooner the better.) And as for Sony's firm ware security stuff- its very likely nothing more than TPM 1.2- just like all this stuff it just PCIe rehash.